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Dual wielding two full-sized weapons slows things down to be sure. My beef with this is that it doesn't take into account the frequency of critical hits and backstabs, something the DPS calculators themselves acknowledge. Some hardcore Dragon Age buffs like to engage in extensive Damage Per Second calculations, and the frequent argument is that Cunning-based dagger Rogues have the best DPS since daggers have a somewhat faster attack animation. Zevran's chance of scoring critical hits ranged from 36% to 39%, and that was even before Leliana's Song of Courage kicked in during those occasions they worked together. Maximum Critical Hits: The inherent bonus to melee critical chance from the Assassin specialization, item bonuses, and the Lethality talent will make this Rogue build a beast for landing critical hits. Maximum Attack Rating: Again, the Dueling sustained talent, Dual-weapon passive abilities, pumping up Dexterity, and high item bonuses means the Rogue will rarely miss. This Rogue build can wade into the thick of it with little fear of dying. Maximum Defense: The Dueling sustained talent (augmented by Keen Defense), the Dual-Weapon passive abilities, pumping up Dexterity, and item bonuses work together to put the Rogue's defense through the roof. There are some essential ingredients for this build. Here I make a case for an exclusively melee-based Rogue that combines the Duelist and Assassin specializations together.
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So I started to invest some thought into how Zevran could become a uniquely powerful character in his own right. After a while it felt like Zevran was just picking up the scraps. In previous run throughs I used to have Zevran pick up whatever leather armors and daggers were left after Leliana had first dibs. Strength 20 Dexterity 34 Willpower 20 Magic 14 Cunning 16 Constitution 10
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